Tile Matrix
TileMatrix An interactive tile matrix.
Constructors
TileMatrix
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Functions
bounding Model
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Gets the current bounding model
Sets the bounding model
fun boundingModel(expectedModel: BoundingModel?, boundingModel: BoundingModel?)
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Compares and sets the bounding model
bounds
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Sets the boundaries of this entity utilizing an array.
calculate Screen Position
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center Point
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{@inheritDoc}
do Set Bounds
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draw On Screen
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fun drawOnScreen(g: Graphics, text: String? = null, outlineColor: Int? = Color.GREEN, fillColor: Int? = null)
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in Viewport
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{@inheritDoc}
Returns true
if the object is currently rendered in the viewport.
is Rendered
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point
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