BoundingModel

abstract class BoundingModel(x1: Int, x2: Int, y1: Int, y2: Int, z1: Int, z2: Int)

Constructors

BoundingModel
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fun BoundingModel(start: Vector3, end: Vector3)

Functions

centerPoint
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fun centerPoint(): Point
centroid
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fun centroid(index: Int): Point?
contains
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fun contains(p: Point?): Boolean
nextPoint
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fun nextPoint(): Point
triangles
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fun triangles(): Array<Polygon>
x
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abstract fun x(): Int
z
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abstract fun z(): Int