Types
Functions
animation Cycle
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animation Delay
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animation Frame
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appearance
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bounding Model
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Gets the current bounding model
Sets the bounding model
fun boundingModel(expectedModel: BoundingModel?, boundingModel: BoundingModel?)
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Compares and sets the bounding model
calculate Screen Position
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center Point
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{@inheritDoc}
do Set Bounds
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facing Tile
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health Bar Visible
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Whether or not the entity has a health bar displayed over their head. This can be used to determine whether or not the entity is currently in combat.
health Percent
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The current percent of the health bar.
idle Animation
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interacting
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The current entity of which this entity is interacting with. If the client is not loaded or there is no entity being interacted with, this will return Nil.
interacting Index
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in Viewport
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{@inheritDoc}
Returns true
if the object is currently rendered in the viewport.
is Rendered
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model Center Point
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Get the center point of the model
model Height
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model Orientations
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The orientations of the entity
movement Animation
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movement Animation Cycle
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movement Animation Frame
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orientation
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overhead Message
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The current message which appears above the head of the entity.
renderables
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render Height
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spot Animation
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spot Animation Cycle
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spot Animation Frame
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tile Height
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