Objects

object Objects

Functions

get
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fun get(tile: Tile = Players.local().tile(), predicate: Predicate<GameObject>? = null, first: Boolean = false, nearestTo: Locatable? = null): List<GameObject>

{@inheritDoc}

fun get(tile: Tile, radius: Int, type: GameObject.Type? = null, predicate: Predicate<GameObject>? = null, first: Boolean = false, nearestTo: Locatable? = null): List<GameObject>
nil
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fun nil(): GameObject
stream
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fun stream(): GameObjectStream

{@inheritDoc}

fun stream(radius: Int): GameObjectStream
fun stream(radius: Int, type: GameObject.Type? = null): GameObjectStream
fun stream(tile: Tile, type: GameObject.Type? = null): GameObjectStream
fun stream(tile: Tile, radius: Int, type: GameObject.Type? = null): GameObjectStream