get

fun get(tile: Tile = Players.local().tile(), predicate: Predicate<GameObject>? = null, first: Boolean = false, nearestTo: Locatable? = null): List<GameObject>

{@inheritDoc}

fun get(tile: Tile, radius: Int, type: GameObject.Type? = null, predicate: Predicate<GameObject>? = null, first: Boolean = false, nearestTo: Locatable? = null): List<GameObject>