Package org.powbot.api.event

Types

BreakEvent
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class BreakEvent(_break: Break)
GameActionEvent
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open class GameActionEvent(var0: Int, widgetId: Int, rawOpcode: Int, id: Int, interaction: String, rawEntityName: String, mouseX: Int, mouseY: Int)
GameActionOpcode
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enum GameActionOpcode : Enum<GameActionOpcode>
GameObjectActionEvent
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class GameObjectActionEvent(var0: Int, widgetId: Int, rawOpcode: Int, id: Int, interaction: String, rawEntityName: String, mouseX: Int, mouseY: Int, tile: Tile) : GameObjectOption
InventoryChangeEvent
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data class InventoryChangeEvent(itemId: Int, quantityChange: Int, newQuantity: Int, itemName: String?)
InventoryItemActionEvent
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class InventoryItemActionEvent(var0: Int, widgetId: Int, rawOpcode: Int, id: Int, interaction: String, rawEntityName: String, mouseX: Int, mouseY: Int) : GameActionEvent
KeyEvent
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class KeyEvent(type: KeyEvent.Type, keyCode: Int, char: Char)
MessageEvent
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data class MessageEvent(message: String, sender: String, type: Int)
NpcActionEvent
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class NpcActionEvent(var0: Int, widgetId: Int, rawOpcode: Int, id: Int, interaction: String, rawEntityName: String, mouseX: Int, mouseY: Int) : NpcOption
RenderEvent
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class RenderEvent(graphics: Graphics)
SkillExpGainedEvent
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data class SkillExpGainedEvent(skill: Skill, expGained: Int, newExpTotal: Int)
SkillLevelUpEvent
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data class SkillLevelUpEvent(skill: Skill, levelsGained: Int, newLevel: Int)
TickEvent
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class TickEvent
TouchEvent
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class TouchEvent(type: TouchEvent.Type, mod: Int, x: Int, y: Int, consumed: Boolean)
VarpbitChangedEvent
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data class VarpbitChangedEvent(previousValue: Int, newValue: Int, index: Int)
WidgetActionEvent
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class WidgetActionEvent(var0: Int, widgetId: Int, rawOpcode: Int, id: Int, interaction: String, rawEntityName: String, mouseX: Int, mouseY: Int) : GameActionEvent