GameObjectActionEvent

class GameObjectActionEvent(var0: Int, widgetId: Int, rawOpcode: Int, id: Int, interaction: String, rawEntityName: String, mouseX: Int, mouseY: Int, tile: Tile) : GameObjectOption

Functions

entityName
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fun entityName(): String
gameObject
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fun gameObject(): GameObject?
opcode
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fun opcode(): GameActionOpcode?
toString
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open override fun toString(): String

Properties

id
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val id: Int
interaction
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val interaction: String
mouseX
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val mouseX: Int
mouseY
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val mouseY: Int
name
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open val name: String
rawEntityName
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val rawEntityName: String
rawOpcode
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val rawOpcode: Int
strippedName
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val strippedName: String
tile
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val tile: Tile
var0
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val var0: Int
widgetId
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val widgetId: Int