traverse
open override fun traverse(options: EnumSet<Path.TraversalOption>): Boolean
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Takes a step along this path if appropriate. If the path cannot be traversed due to the player being too far from its vertices or already at the end vertex, false
will be returned. In all other cases, true
will be returned, but an action will not necessarily be performed (based on the given options).
Return
true
if this path is currently valid for the player; otherwise false
.
Parameters
options
Walking style options.