Walking

object Walking

Functions

atDestination
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fun atDestination(destination: Tile, maxDistance: Double = 0.0, waitIdle: Boolean = false): Boolean

Returns whether or not Movement.destination or player Tile is the given destination

walkPath
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fun walkPath(_path: List<Edge<*>>, destination: Tile, walkUntil: Callable<Boolean>, runMin: Int, runMax: Int): WebWalkingResult

Properties

logger
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val logger: Logger
maxEdgeDistance
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val maxEdgeDistance: Int = 22