walkAndInteract

fun walkAndInteract(target: InteractableEntity?, action: String, alwaysWalk: Boolean = false, allowWalk: Boolean = true, selectItem: Int = -1): Boolean
fun walkAndInteract(target: InteractableEntity?, filter: Filter<MenuCommand>, alwaysWalk: Boolean = false, allowWalk: Boolean = true, selectItem: Int = -1): Boolean

Takes a walking step entity is not visible or just too far away (distance 12)

Selects item in inventory if required through the selectItem param

Return

true if click on entity was successful